Instructional design is a tricky field to define. Almost every time I am asked what I study, and I answer, “Instructional Psychology and Technology,” I get a blank stare and a response along the lines of, “Oh . . . that’s neat . . .” Yes, it is certainly “neat,” but it is also obviously not understood. To me, simply put, this field, which I prefer to refer to as instructional design, consists of discovering how people learn and designing materials – sometimes technological, sometimes more traditional – to best facilitate that learning.
Here is my portfolio: a few items that I feel best reflect my thoughts on instructional design, as well as a few examples of designs/courses I have created.
1) Below is my personal teaching and learning philosophy. It contains information as to my beliefs about learning, and it describes some of the learning and teaching methods and philosophies to which I subscribe.
2) I was an editor of the book Creativity and Innovation in Education: Selections from Educational Technology Magazine. I helped select relevant articles, digitize them, and compile them into an open access resource so that, for the first time, these articles can be accessible on the Internet.
3) This is a simple course I created three ways: using Articulate Storyline, using Adobe Captivate, and using HTML 5. This course is geared toward children (ages 10 and under) to help them find and sort fiction books in a public library.
4) Below is a creative writing course I created using Storyline. It is geared toward 15-16-year-olds, and its purpose is to help students develop creativity and apply that creativity to a variety of subjects.